Monday, October 15, 2012

Of forging System DNF is a strong independent income balance point


About the properties, the formula is there, understand and then count on it.

But recently updated, to open increase weapon forging system, some people began to publicize forged of independent income began to increase, not to what is calculated and proved to give Conclusion: forging system out after the heap independent, so to achieve a revenue balance of maximum lift. This baseless assertion, I feel the need to clarify, otherwise we will be misled.

Know when the heap is a strong and independent when the person does not have the same grade equipment and Enchant is a strong revenue is greater than independent, then the rest of the problem is the so-called equilibrium point. I have to say, the balance point does exist, after this point is reached, the same grade equipment and enchant independent income will exceed the case.

Below to demonstrate this balance point is how much.

I believe that most people understand injury concern damage increase composition:

Which is a strong part of the weapon enchant attributes, originally all non property skills and Pugong income: damage * (1 is a strong / 220);

Revenue independent part of the attack force injury, only solid skills: the injury * Independent / (Character Level * 13.97).

So, what really is a strong and independent choice tangled in fact only output vocational skills rely on solid injury. Now to compare data:

First grade is a strong and independent, in order to see the result of the comparison. So, the selection of two grades of the same card is a strong and independent card.

Here set the figure itself is a strong X, independent Y, when people with grade equipment or enchant independent will be more than the case of strong gains, the so-called equilibrium point.

Figure 70, according to the independent card income than is a strong, you can get the formula:

Damage * [1 (X 12) / 220] * Y/977.2 <damage * (1 X/220) * (Y-46) / 997.2
Simplification was: 6Y-23X <5060

In other words, the character attributes meet: <5060, select the same grade equipment or Enchant solid hurt select independent is a strong revenue will exceed 6 * independent -23 * case.

To be simple and intuitive, and now we directly assume that character independent for 1000, then 23 * case> 6000-5060, was the case of strong> 41

Believe the forging solid hurt the career of independent not less than 1000, was undoubtedly strong at 41, only 1,000 independent, solid hurt look the same grade separate income will be greater than the genus.

When the heap is a strong reach 100, 6 * Independent <50,602,300, to be independent <1227

Therefore, it is undoubtedly the strong heap to 100, as long as your independent greater than 1227, then for solid injury, the heap is a strong gain still greater than the independent!

I believe that with forging system, independent reached 1227 is also not difficult.

The final conclusion is: the so-called balance point is, the higher, the higher is a strong demand is. Open the forging independent income will not increase to the contrary, it will only relative lower heap independent of income, to increase the heap is a strong revenue.

With the forging, independent can reach 1227 to 100 on hard heap is a strong case of strong not to.